
You have to go through the motions, select the right things in order to make the story go forward, outwit everyone and find solutions to various problems, and all that in a very timely manner. The truth is that adventure games have to make a sacrifice in that respect, because of their innate nature. The main problem with the game is that Moebius: Empire Rising starts off great, but then begins to wane a bit and lose focus, and it resorts to various unconvincing tropes in order to progress the story. It sounds Dan Brownish, but it's not as bad. This is where things start to get interesting and complicated, and you'll soon find yourself in the midst of an international conspiracy and some pretty campy things will start happening.

You go about your business and evidently stumble upon some trouble, but also upon an unlikely ally, an ex-military backpacker who, after certain developments, becomes your bodyguard and then proves to be an intricate part of the entire plot. Once home, your assistant prompts you to find some manner of security and informs you that you have been summoned by a mysterious gentleman belonging to a mysterious organization. The action starts off pretty innocuous, with you returning home after a short hospital stretch that followed an altercation with the goons of a dissatisfied customer.

Moebius: Empire Rising puts you in the shoes of a resoundingly named Malachi Rector, an antiques appraiser with an extensive knowledge of history, eidetic memory and acute sense of observation that allow him to deliver astute verdicts on the authenticity of various pieces of history. The game was made by Pinkerton Road Studio and Phoenix Online Studios, after undergoing a very successful Kickstarter campaign, and it is a fine example of what indie studios can pull off with a little bit of help. Moebius: Empire Rising is the first independent adventure game from famed Gabriel Knight creator Jane Jensen, and as such the bar is set pretty high right off the bat.
